Updates
08:15AM PST - Oops, added Retribution Paladin mastery change.
08:05AM PST - I think we're good!
08:00AM PST - Added remaining class changes, doing a 2nd pass to see if I didn't forget anything.
07:30AM PST - Finished Priest Changes, added Death Knight Changes.

Patch 4.0.6 deployed on PTRs
Patch 4.0.6 is being deployed on PTRs and will be available to players shortly!

IMPORTANT - Due to the countless hotfixes sinces the deployment of Patch 4.0.3a on live servers, a lot of these changes are most likely tooltip "fixes" from past changes and could already be live

Achievements Changes
Originally Posted by Blizzard Entertainment
Quests

Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Strike damage is increased by 12.5% for each of your diseases on the target, up from 10%.
  • Heart Strike now deals 120% weapon damage, up from 100%.
  • Blood Boil base damage increased by 20%, from 297 to 357.
  • Blood Presence now increases armor contribution by 30%, down from 60%.
  • Death Strike now heals for 15% of the damage sustained, down from 25%.
  • Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
  • Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.

Frost
  • Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
  • Rune Strike now deals 180% weapon damage, up from 150%.
  • Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
  • Killing Machine no longer affects Icy Touch.

Unholy
  • Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
  • Unholy Might now increases your Strength by 5%, down from 10%.
  • Desecration now also affects Necrotic Strikes.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Typhoon now deals nature damage to target in front of the caster within 30 yards.
  • Shooting Stars now lasts 12 sec, up from 8 sec.
  • Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)

Feral
  • (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
  • Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
  • Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
  • Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
  • Swipe base damage has been reduced by 17%, from 171 to 143.
  • Maul now scales from 30% of Attack Power, down from 36%.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
  • Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
  • Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
  • Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

Restoration
  • Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
  • Rejuvenation now costs 16% of base mana, down from 26% of base mana.
  • Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
  • Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.

Marksmanship
  • Kill Shot additional damage increased by 50%, from 362 to 543.
  • Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
  • Chimera Shot base damage has been increased by 11%, from 973 to 1081.

Survival

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Frost

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
  • Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
  • Tower of Radiance no longer affects Holy Light.

Protection

Retribution
  • Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.
  • Blessing of Might now costs 19% of base mana, up from 5% of base mana.
  • Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Levitate now lasts 10 min, up from 2 min.
  • Power Word: Fortitude now costs 22% of base mana, down from 69%.
  • Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
  • Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
  • Grace can now be active on multiple targets at a time.
  • Strength of Soul now also rpocs from Greater Heal and Flash Heal.
  • Pain Suppression no longer increases resistance to Dispel mechanics.
  • Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
  • Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
  • Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.

Holy

Shadow

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
  • Combat Potency now also affects Main Gauche attacks.
  • Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.

Subtlety

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Just a few additions of Glyph in spell tooltips to properly reflect their effects when you use them. Nothing new.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction

Demonology
  • Inferno no longer increases the radius of Hellfire.

Destruction

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
  • Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.

Fury
  • Raging Blow now deals 80% weapon damage, down from 110%.
This article was originally published in forum thread: Patch 4.0.6 deployed on PTRs started by Boubouille View original post
Comments 259 Comments
  1. Jokerjesus's Avatar
    I love all the qq when these changes arent even final, probably not even a complete list.
  1. Buu's Avatar
    OOOOKKKKKKK.... Reading the Bear Druid nerfs... Thanks Blizz, You just gave me the reason to abandon that. Now it will be Balance/Resto, and I think I'll need less gear in packs too, right?
  1. skylla05's Avatar
    Quote Originally Posted by Jokerjesus View Post
    I love all the qq when these changes arent even final, probably not even a complete list.
    People see negative changes, and react. It's human nature. Are you new to life or something?
  1. Chadwixx's Avatar
    Mage buffs, imagine that, LOL
  1. mmoc90843093e6's Avatar
    Just fucking redesign ISF...
  1. Paynfull's Avatar
    To all that are saying it's a good thing that they removed Drain Mana, they did nothing to Mana Burn. Guess your Mana is still screwed with a Priest around.
  1. TarzoEzio's Avatar
    Uhm..How do i Upgrade my PTR TO Cataclysm...kinda wondering.
  1. Bigglezworth's Avatar
    I hope the combat rogue changes mean their gonna increase the durability of OH weapons...
  1. Roose's Avatar
    These can't be all the changes. I see a ton of stuff GC talked about changing not on the list. Hell, most of the list is stuff that was not even addressed by GC in his long class balancing thread.
  1. techwolf's Avatar
    I'll toss in my 2 cents on Feral Druid changes.

    The following were already in the form of a hotfix that I can find:
    (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
    Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
    Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
    Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
    Swipe base damage has been reduced by 17%, from 171 to 143.
    Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
    Maul now scales from 30% of Attack Power, down from 36%.
    Source for 17% dmg nerf

    The rest are
    Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
    Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
    Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.
  1. talon274's Avatar
    Into the Wilderness now increases Agility by 10%, down from 15% plz fix this (and no still its 15% no update yet :,(
  1. FrogFries's Avatar
    My drain mana! noooooooo! I'm really sad for the Inferno change. Nothing felt better than to do a BG and find a vanished rogue w/ hellfire from a long distance.
  1. Buu's Avatar
    Quote Originally Posted by TarzoEzio View Post
    Uhm..How do i Upgrade my PTR TO Cataclysm...kinda wondering.
    Supposedly Blizzard should grant the PTR accounts the Cataclysm expansion automatically.

    Not that it's a surprise they released a Test Realm people can't test, with their recent behavior.
  1. deathmetalzf's Avatar
    Quote Originally Posted by Buu View Post
    Supposedly Blizzard should grant the PTR accounts the Cataclysm expansion automatically.

    Not that it's a surprise they released a Test Realm people can't test, with their recent behavior.
    Yeah lately it feels like they been giving us the cold shoulder whenever we ask them why something such as the servers being activated and then nothing eles happening for a few weeks.
  1. Resies's Avatar
    Quote Originally Posted by Paynfull View Post
    To all that are saying it's a good thing that they removed Drain Mana, they did nothing to Mana Burn. Guess your Mana is still screwed with a Priest around.
    Because the healer with the worst mana regen is really going to have time / mana to burn your mana to the ground, right?

    I don't even have it on my bars any more... I never have time to use it.
  1. Evilmonkey's Avatar
    cant wait for it to come online so i can try out rets new mastery and divine purpose. soo excited!
  1. Dexiefy's Avatar
    nice i will lose like 250-300 agility thx to survival nerf...
    and the buffs for bm and mm are fucking laughable lol
    And i love the part about hunter pvp buffs... oh wait...

    Also warrs got shafted...
    "we want warrs to be about mobility so we get rid of 1 of your mobility moves"
    Just do us a favor and remove throwdown if you have problems with stuns... warriors never needed throwdown to begin with.

    Also change 4piece pvp set bonus cause no arms warr wants -5 sec on intercept now...
  1. Jokerjesus's Avatar
    Quote Originally Posted by skylla05 View Post
    People see negative changes, and react. It's human nature. Are you new to life or something?
    No, I guess most of them are whiny I gotta have it my way Americans.
  1. GodTier's Avatar
    The berserk nerf was NOT NEEDED.
  1. Zathrendar's Avatar
    Quote Originally Posted by Jokerjesus View Post
    I love all the qq when these changes arent even final, probably not even a complete list.
    It isn't so much QQ on my part as sheer disbelief. Some of them are so out of touch with the problems certain classes face...

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