Update - Tol Barad Bridge Exploit Fixed

Update - Meta Gems Changes
Originally Posted by Zarhym (Blue Tracker)
  • Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
  • Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.

Patch 4.0.6 Patch Notes (PTR)
Official patch notes have been released and seems to be from a build older than the one on PTR. Also, official changes are always better than datamined changes so there you go!
Originally Posted by Zarhym (Blue Tracker)
General
  • Many tooltips have been updated to reflect any changes made via recent hotfixes.
  • The guild reward Armadillo Pup now requires revered faction instead of exalted.

PvP
Arenas
  • Bloodlust, Heroism, Time Warp and Ancient Hysteria can no longer be cast while in Arenas.

Battlegrounds
The Battle for Gilneas
  • The time it takes to capture a flag has been reduced to 5 seconds, down from 8.

Strand of the Ancients
  • The damage done by Antipersonnel Cannons has been doubled.
  • The missile speed of Rocket Blast (Antipersonnel Cannons) has been increased by roughly 50%.
  • Some Antipersonnel Cannons could shoot the platform they were spawned on. These spawn locations have been fixed.
  • The Battleground Demolisher no longer has two additional seats and now only has room for the driver.
  • A PvP duration flag has been added to Battleground Demolishers. This should make it so crowd control effects cast on unmanned demolishers does not last an extended amount of time.
  • There should no longer be a discrepancy in time when the Battleground Demolishers spawn at the start of each round.
  • The Battleground Demolishers spawned on the docks no longer despawn when the north graveyard is taken by the offense.
  • Massive Seaforium Charges should now be useable in rated Battleground matches.
  • The duration of the Teleport debuff has been lowered to 10 seconds, down from 20.
  • The radius of the Seaforium Blast has been lowered to 10 yards, down from 20.

Races
  • The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
  • The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
  • The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
  • The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
  • The night elf racial trait Shadowmeld can now be used while shapeshifted.
  • The tauren racial trait War Stomp can now be used while shapeshifted.
  • The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Icebound Fortitude now breaks stuns when used, in addition to providing immunity to them.
  • Necrotic Strike's absorption effect is now reduced by the target's resilience.

Talent Specializations
Blood
  • Crimson Scourge has been redesigned slightly. Instead of a 50/100% chance to make the next Blood Boil free when Plague Strike is used on a target with Blood Plague, the talent now gives a 5/10% chance to provide a free Blood Boil when the death knight lands any melee attack on a Blood Plagued target.
  • Will of the Necropolis no longer refunds a Blood Rune when it resets Rune Tap's cooldown. Instead it makes the next Rune Tap free while Will of the Necropolis is active.

Frost
  • Howling Blast now deals 40% less damage to all targets other than the primary target of the spell.
  • Might of the Frozen Wastes now also increases all melee damage by 4/8/12% while wielding a two-handed weapon.

Unholy
  • Desecration is now also triggered by Necrotic Strike.
  • Runic Corruption procs while the aura is already active now add 3 seconds to the existing aura duration, instead of simply refreshing/overwriting the existing aura.
  • Unholy Might (passive) has been reduced to a 5% Strength increase, down from 10%.

Glyphs
  • Glyph of Death's Embrace no longer refunds Runic Power when self-healing via Lichborne.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Barkskin is no longer dispellable.
  • Healing Touch is now trained at level 78, up from level 3.
  • Lacerate damage has been reduced by approximately 20%.
  • Mangle (Bear Form) weapon damage (at level 80+) has been reduced to 235%, down from 300%.
  • Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
  • Maul damage has been reduced by approximately 20%.
  • Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
  • Nourish is now trained at level 8, down from level 78.
  • Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
  • Rake damage has been reduced by 10%.
  • Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
  • Rip damage has been reduced by 10%.
  • Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.

Talent Specializations
Balance
  • The Shooting Stars buff duration has been increased to 12 seconds, up from 8 seconds.
  • Wild Mushroom is now instant cast, down from 0.5 seconds. In addition, the radius of detonation has been increased to 6 yards, up from 3, and damage done increased by 15%.

Feral
  • Berserk (instant Mangle proc) now has a new Spell Alert identifier. In addition, Berserk no longer breaks Fear or makes the druid immune to Fear.
  • Pulverize weapon damage percent has been reduced to 80%, down from 100%.

Restoration
  • Empowered Touch now also affects Regrowth.
  • Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.

Glyphs
  • Glyph of Regrowth now causes the heal-over-time effect to refresh itself on targets at or below 50% health, up from 25%.
  • Glyph of Wrath now increases damage done by Wrath by 10% and no longer requires Insect Swarm on the target.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Aimed Shot! weapon damage has been increased to 200%.
  • Aspect of the Wild, Aspect of the Hawk, and Aspect of the Fox can now be cast while mounted.
  • Deterrence now provides 100% chance for melee attacks to miss instead of 100% parry chance. This means that attacks that cannot be parried, notably some rogue abilities, can now be prevented by Deterrence, and the hunter will gain the benefit of Deterrence even if disarmed.
  • Dust Cloud's cooldown and duration have been modified to make it closer aligned with Tailspin (same effect, different pet).
  • Kill Command's damage has been increased by 20%.
  • Kill Shot's attack power scaling has been increased by 50%.
  • Master's Call now has a 35-second cooldown, down from 1 minute. In addition, the visual effect is more obvious.

Talent Specializations
Marksmanship
  • Chimera Shot's attack power scaling has been increased by 20%.

Survival
  • Into the Wilderness (passive) has been reduced to a 10% Agility increase, down from 15%.

Pets
  • Pets now have 70% of the master's armor, rather than a different value based on which type of pet they are.
  • Shale Spiders now correctly have a special ability (Web Wrap).
  • Bad Manner (monkey) now properly breaks from damage.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb now ignores critters.
  • The mana costs of Arcane Brilliance and Dalaran Brilliance have been reduced by approximately 16%, making them roughly equal to the cost of Mark of the Wild.
  • Ring of Frost: Radius shrunk to 8 yards, and inner "safe" radius is now 4.7 yards (exactly matching graphic). Dispelling the effect of Ring of Frost will now make the target immune to being refrozen for 3 seconds. If a second Ring of Frost is cast by the same mage while the first is still active (via Cold Snap), the first will now disappear and cease functioning.

Bug Fixes
  • Ring of Frost can now be cast, and works properly, on transports (this includes elevators, trapdoors, etc.).

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The mana costs of Blessing of Might and Blessing of Kings have been increased by approximately 217%, making them roughly equal to the cost of Mark of the Wild.
  • Crusader Strike weapon damage percent has been increased to 135%, up from 115%.
  • Divine Plea now lasts for 9 seconds, down from 15. It grants 4% mana per tick, instead of 2%, for a total of 12% mana, up from 10%.

Talent Specializations
Retribution
  • Divine Purpose: The chance for applicable abilities to generate Holy Power has been reduced to 7/15%, down from 20/40%, but instead of generating 1 Holy Power, the next applicable ability used consumes no Holy Power and acts as if the paladin has 3 Holy Power.
  • Hand of Light (Mastery): A percentage of the damage done by Templar's Verdict, Crusader Strike, and Divine Storm is done as additional Holy damage.
  • Repentance is no longer broken from damage done by Censure (Seal of Truth).

Glyphs
  • Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The duration of Levitate has been increased to 10 minutes, up from 2.
  • The mana cost of Power Word: Fortitude has been reduced by approximately 68%, making it roughly equal to the cost of Mark of the Wild.
  • The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
  • The mana cost of Renew has been reduced by 24%.
  • The mana cost of Shadow Protection has been reduced by approximately 65%, making it roughly equal to the cost of Mark of the Wild.

Talent Specializations
Discipline
  • Focused Will now procs when the priest is critically hit, in addition to its current effect.
  • Improved Power Word: Shield now also increases the amount absorbed by an additional 15/30% when cast on oneself.
  • Pain Suppression is no longer dispellable.

Holy
  • Blessed Resilience will now proc when the priest is critically hit, in addition to its current effect.
  • Chakra states now last 1 minute, up from 30 seconds.
  • Desperate Prayer now heals the priest for 30% of their total health, up from a very subpar value.
  • Holy Concentration now increases the amount of mana regeneration from Spirit while in combat by an additional 15/30%, down from 20/40%.
  • Holy Word: Chastise now has a 30-second cooldown, up from 25. In addition, it properly breaks from damage.
  • Lightwell's health has been increased by 50% (for PvP purposes).
  • Serendipity now has Spell Alert and Floating Combat Text feedback support.
  • Surge of Light can now also proc from Flash Heal and Greater Heal, and can now also critically hit.

Glyphs
  • Glyph of Mind Flay no longer requires Shadow Word: Pain to be on the target.
  • Glyph of Pain Suppression has been renamed Glyph of Desperation and now allows Guardian Spirit to be cast while stunned, in addition to Pain Suppression.
  • Glyph of Psychic Horror now reduces the cooldown of Psychic Horror by 30 seconds, down from 60.
  • Glyph of Spirit of Redemption has been converted into Glyph of Prayer of Mending, which increases the healing done by the first charge of Prayer of Mending by 60%.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.

Talent Specializations
Combat
  • Main Gauche (Mastery) now provides a chance to deal an attack for 75% of main-hand damage. This attack can trigger Combat Potency.
  • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Curse of Exhaustion now reduces movement speed by 30%, down from 50%.
  • Drain Mana has been removed from the game.

Talent Specializations
Affliction
  • Unstable Affliction's silence effect has been reduced to 3 seconds, down from 5.

Demonology
  • Demonic Rebirth now highlights summoning spells when active.
  • Inferno no longer increases the radius of Hellfire.

Destruction
  • Shadow and Flame can now proc from Incinerate in addition to Shadow Bolt.

Glyphs
  • Glyph of Soul Swap cooldown has been increased to 15 seconds, up from 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Charge now shares diminishing returns with stun effects.
  • Cleave damage has been reduced by 20%.
  • Heroic Strike damage has been reduced by 20%.

Talent Specializations
Arms
  • Juggernaut no longer increases the cooldown on Charge, but instead increases the duration of the Charge stun by 2 seconds. In addition, Charge is usable in all stances, however, the talent now causes Charge and Intercept to share a cooldown.
  • Lambs to the Slaughter: Instead of granting 10/20/30% damage to the next Mortal Strike, Overpower, or Execute, it now grants a 10% buff to any Mortal Strike, Overpower, Slam, or Execute that stacks 1/2/3 times.
  • War Academy no longer buffs Heroic Strike or Cleave. It now buffs Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam.

Fury
  • Unshackled Fury (Mastery) now grants 5.6% benefit per mastery point, up from 4.7%.

Glyphs
  • Glyph of Rapid Charge has been changed from a 7% reduction to Charge's cooldown, to 1 second off of the cooldown. This change is primarily to clarify the exact cooldown reduction this glyph provides.

Professions
Cooking
  • Multiple spawn locations now exist for the Confectioner's Sugar (daily quest item) in Stormwind.

Items
  • Bell of Enraging Resonance can now trigger from any damage spell instead of only critical strike.
  • The Fury of Angerforge internal cooldown has been drastically reduced so this trinket will build up charges much faster.
  • Mandala of Stirring Patterns now grants Intellect instead of Mastery.
  • The PvP Priest 4-piece set bonus has been redesigned. When Power Word: Shield is cast on the priest, movement speed reduction effects are temporally suppressed for 4 seconds.

User Interface
  • For opening cinematics there is now a streaming option interface in the login screen for play-on-demand.
  • The Character Info window (C) now saves for each specialization how stat categories are ordered by players, as well as whether categories are expanded/collapsed.
  • Character movement speed is now displayed on the Character Info window (C) with all other stats.

Archaeology
  • There are now number displays on the summary page and dropdown menu.
  • Ready Flash has been added to the race icons.

Guild Interface
  • A View All button has been added to the profession display regardless of whether Show Offline Members is checked.
  • Online members can now be sorted to the top of the View Crafters list.
  • The guild reputation cap is now displayed in the tooltip.

Real ID & Chat
  • Real ID login notifications now include character and game icons.
  • Players can now right-click close a chat window tab even if it's not the current tab.
  • There is now an option to auto-pop whispers into a new tab.
  • Popped out whisper windows now show online/offline status messages.

Bug Fixes
  • Many bugs... handled them!

Quests & Creatures
Tol Barad Peninsula
  • A new achievement, Just Another Day in Tol Barad, has been added for completing all of the Tol Barad daily quests.
  • Crazed Guards now drop Rusty Rifles.
  • The spawn rate of Alliance and Horde Infantry for the quest "The Leftovers" has been increased.
  • The Magnetized Scrap Collector for the quest "Magnets, How Do They Work?" will now be correctly removed from players' bags upon completing the quest.
  • Both the Baradin's Wardens and Hellscream's Reach Commendations are now Bound to Account items.

Bug Fixes
  • Worgen now work properly in the Barbershop.
This article was originally published in forum thread: Patch 4.0.6 Patch Notes (PTR) started by Boubouille View original post
Comments 232 Comments
  1. abb93's Avatar
    Yay, like warrs wasnt low enough on dps allready, they nerf hc strike with 20 f****** %. Good job... Why do we have to be screwed like this, on overall the last 3 months, hc strike has gotten a total nerf for something like 40-50%!
  1. Buu's Avatar
    Quote Originally Posted by Powerogue View Post
    curses, nerfed again. >: (

    smoke bomb was already useless, now it's at a lower duration. the only way they could make it worse is stun you for 30 seconds when you use it.

    i'm taking it off my bar. >.>
    Oh no, don't give them ANY ideas, please. That's the way hunters got screwed.
    And YAY!!!! PTR Accounts are update to cataclysm. Time to see all this BS in action.
  1. hmc's Avatar
    I like how you all assume that these patch notes are final. Everything you see is subject to change. Dont qq until it's an official patch note release.
  1. Valdemar's Avatar
    WEEEE
    EVERY MAN FOR HIMSELF IS FIXED AGAIN
    GOING BACK TO HUMAN NOW
    I also LOVE the warrior changes, I see them as a buff. I can glyph Piercing Howl instead of Intercept now, MS does more damage, and now I can use multiple abilities with LttS for 30% increased damage
    YES

    Idk though, ALL the racials are really good now. Draenai and Dwarf look particularily attractive. But I love human, and I bought the Mace so the extra Expertise is very handy.

    Also, for people QQing at Warrior HS and Cleave changes. You're all bad, k? Incite is for nubs, I kill people in ~5 GCD's without it.
    Having a really tough choice picking between Draenai, Dwarf, or Human. I love being a negrow and all... erm, Worgen ... But I find Darkflight just isn't as useful in high-end PvP, at least not as a warrior. We have lots and lots of gap closers, and if they're immune, I have stuns I can use. My arena partner is also a pally, so immunities like HoF can be dispelled. Stoneform is a fuck you Ferals, Rogues, other Warriors, and Death Knights. EmfH gives me an extra trinket slot, so I'd probably use the Strength Resil trinket, or the Tol Barad Mastery/Strength Proc trinket. GotN is an extra 20% health, which can be a life saver when going toe to toe with another non-healer DPS in arena, like a rogue... oh fuck, thats right.. recuperate... Well, Warrior or DK, then. I think I'll be going back to human, thats what I was when I made the character, and has been so for 3 1/2 years, save the last 3 weeks.
  1. Taiki420's Avatar
    I expect an influx of dwarf tanks, with that new stoneform change. Just went from 'meh' to awesome.
  1. Gnarcarde's Avatar
    WTB Troll flight form?
  1. Cinis's Avatar
    Quote Originally Posted by Pautate View Post
    Yeah, I remember that they were planning on removing the fear immunity from berserk, and not the fear break. Which would at least give us a chance to get back to wars and priests.
    Get back *to* ?

    Speaking from primarily a shadowpriest PoV, you getting *back* on a priest implies he's managed to get you *off* him.

    Druid pounces, you get dazed. Druid eats your face for 15-20K. Druid puts up a bleed. Bleed ticks for 8K/tick. You fear him. Druid 'zerks, and charges you. You're now slowed, stunned, *and* bleeding like a chainsaw factory victim. You psychic horror him just to get *some* distance. He trinkets it, and proceeds to create _another_ new orifice on you. You throw Devouring plague and SW: P because you're not getting a case time off with a druid all up in your grill. You fade to remove snare. Druid reapplies and proceeds to try beating you to death with your own severed legs. You Disperse, because shit, what else can you do? Druid pops out of form to heal the approx 10K you've done to him. You exit disperse, druid finds new ways to impale you on your own ribcage. Second fear comes up just in time for you to cast it, but while the druid's running around feared, you die from his bleeds.

    So aside from being relegated to getting perhaps 1-2 cast time spells off inside the 30 seconds, how exactly do you see the priest getting the druid *off* him for more than the time it takes for the druid to 'zerk/trinket/pounce you and fire a 35K ferocious bite into you?

    Sorry, that was a bit of a rant, but feral druid damage and mobilty - much like arms warriors - is out of control at the moment, as seen from a Rogue/Spriest/frost DKs point of view, anyway. Seriously, though, how do you manage to, with a straight face, slide past the fact that a combopoint building bleed from a feral druid ticket for approx 4 times as much as a 5 point rogue *finisher*? And then complain about mobility? *blinks*
  1. Arganis's Avatar
    Why don't they just remove CoEx already, like Drain Mana. Tired of that shit being made useless over and over again.
  1. superstargoddess's Avatar
    This makes my druid tank very sad. =/
  1. Taiki420's Avatar
    Zarhym, latest Blue Post:
    Quote Originally Posted by ; View Post
    The note hasn't been added yet, but we haven't forgotten. Here's what you're likely to see in the patch notes:

    -Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.

    -Added new meta gems: Agile Shadowspirit Diamond (Agility/3% critical damage),
    Reverberating Shadowspirit Diamond (Strength/3% critical damage),
    and Burning Shadowspirit Diamond (Intellect/3% critical damage).

    These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
    Finally
  1. mmocc20104d707's Avatar
    Races

    * The draenei racial trait Gift of the Naaru now heals 20% of the target's health over 15 seconds, rather than a scaling value.
    * The dwarven racial trait Stoneform now reduces all damage taken by 10%, rather than increasing armor by 10%. It also increases the dwarf's size when used.
    * The gnomish racial trait Escape Artist now has a 1.5-minute cooldown, down from 1.75.
    * The human racial trait Every Man for Himself has been reverted back to a 2-minute cooldown, down from 3 minutes.
    * The night elf racial trait Shadowmeld can now be used while shapeshifted.
    * The tauren racial trait War Stomp can now be used while shapeshifted.
    * The worgen racial trait Darkflight now has a 2-minute cooldown, down from 3, and is no longer on the global cooldown. In addition, the movement speed bonus now stacks with existing bonuses, but cannot be activated while Sprint or Dash is active (and they cannot be activated while Darkflight is active).
    Aha.. what about horde's other racials? I would love to see Berserking down to a 2 min cooldown.
  1. Vuagnon's Avatar
    And where the hell are offensive dispel nerfs? Have I missed it somewhere?
  1. mmoc6224f661ec's Avatar
    Im confused, I thought that hunters and dks were considered a bit OP atm? Yet the 2 classes with major buffs IMO are them two classes lol? No mension of the extremely poor shadow priest aoe, or weak Mage dmg in pve.. However I love the changes to disc.
  1. SomberAngel's Avatar
    Quote Originally Posted by Sulpher View Post
    Im confused, I thought that hunters and dks were considered a bit OP atm? Yet the 2 classes with major buffs IMO are them two classes lol? No mension of the extremely poor shadow priest aoe, or weak Mage dmg in pve.. However I love the changes to disc.
    DK tanks got nerfed, so did frost. Survival hunters got nerfed. They didnt buff those that play those specs. I'm quite disappointed actually. Every class that I do play (class/spec) got raped. I'm tired of them always being the ones to get nerfed. Its quite annoying and getting harder to find reasons to play this game
  1. Bokrin's Avatar
    Someone have to be on top? Why not hunters? anyway back to my point

    I'd like to see fixes on horde racial, especially orc's blood fury. maybe they could make it % not just raw number :O
  1. Augusta138's Avatar
    Nice to see warrior is getting nerfed on a point it doesnt need.

    Its not like Charge / Intercept are too good atm or giving us so much advantages.
  1. blackangel209's Avatar
    Quote Originally Posted by Augusta138 View Post
    Nice to see warrior is getting nerfed on a point it doesnt need.

    Its not like Charge / Intercept are too good atm or giving us so much advantages.
    I play a warrior and I love warriors, but redonkulous mobility isn't an advantage? o.O
  1. Mober's Avatar
    Lost city of Tol'vir skinning spot has now been nerfed. The cats no drop 1 leather instead of 2-3. My LW will never get past 510 now ....
  1. Cinis's Avatar
    Quote Originally Posted by Sulpher View Post
    Im confused, I thought that hunters and dks were considered a bit OP atm? Yet the 2 classes with major buffs IMO are them two classes lol? No mension of the extremely poor shadow priest aoe, or weak Mage dmg in pve.. However I love the changes to disc.
    According to Blizz, they found survival PVE damage a bit too high, and frost AOE DPS too high. From a PvP point of view, hunters don't seem to be in a particularly good place so far, and as for DKs, well, sure. Unholy gunning necrotic strike is out of whack, while frost is pretty weak outside of BG rampages.

    And yeah Spriest AoE is effectively nonexistant, Sear drains mana for hideously low damage, and SW: P'ing 4 targets and running around like a retard for apparition procs isn't particularly hot, either. Actually, shadow now facing arena without bloodlust/timewarp is definately not looking good. Sad to have been pidgeonholed so badly that we're relying on another class to be viable. Good stuff for Discs, though. Dunno if it'll be enough to make disc truly viable in comparison with the other healers.
  1. Hotaro's Avatar
    I play a mage, i dont do Bgs or arena only Tb. Mage damage is low compaired to other classes and even blizz said they were looking into it. Where are the Fixes to Arcane and fire that blizz said they'd look at?

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