Originally Posted by
Delias
Can you think of a way for a game to tell you, BEFORE you use a skill, that enemy ___ is out of range of ___?
The only ways would be
1) simply not letting you use a skill if you're out of range, which anet doesn't want to do.
2) making ALL of your attacks have the exact same range, and giving an indication of when an enemy is out of range of ____.
Enemy cast bars can be replaced by watching for when an enemy is moving in a way that signifies he is casting, range can not without drastically changing the game mechanics.