Thread: Post Your UI

  1. #20641
    High Overlord Malus416's Avatar
    7+ Year Old Account
    Join Date
    Aug 2014
    Location
    Discord
    Posts
    102


    Image broken?


    http://imgur.com/a/SlXUB#AhbQk8e

    Elv UI and a mess of others spliced in.
    Last edited by Malus416; 2016-07-30 at 10:37 PM.

  2. #20642
    Quote Originally Posted by Shinzsx View Post
    On Your Damage Meters is that a bar texture that gives that underline look? I feel like this is the last thing I need to perfect my UI and I can't figure it out!
    it's a statusbar texture i found in Ferous' media pack called fer37.

  3. #20643
    Changed my UI a bit. I like flashy things


  4. #20644
    Stood in the Fire OOMM's Avatar
    15+ Year Old Account
    Join Date
    Sep 2007
    Location
    Kel'Thuzad
    Posts
    374
    Trying to see what I can make of the default UI.



    So far:
    Hiding a few misc elements like default soul shards and totems.
    Unitframes with gradients of class colors fading into red on low hp
    Cast bars/gcd castbars with spellschool colors

    Primary Addons:
    WeakAuras2 for things in the center for warlock stuff and castbars
    MoveAnything for sizing and positioning and hiding elements
    Raven to filter and position buffs/debuffs
    Custom lua for overriding unitframe textures/colors
    Using computers to make demons kill dragons: Warlock beta spell WeakAuras here, @OOMM_UI, OOMM@kt-us

  5. #20645
    Quote Originally Posted by Lyn View Post
    So, finally a new shot. With party frames, boss frames, new buff frames and such.

    snip
    Will you be releasing that? Or maybe it already is and I don't know it.

  6. #20646
    Stood in the Fire darkvexen's Avatar
    10+ Year Old Account
    Join Date
    May 2011
    Location
    WoW file explorer/ model editor
    Posts
    410


    Very neat, clean and compact! On a tbc p server btw!

  7. #20647
    Quote Originally Posted by OOMM View Post
    Trying to see what I can make of the default UI.



    So far:
    Hiding a few misc elements like default soul shards and totems.
    Unitframes with gradients of class colors fading into red on low hp
    Cast bars/gcd castbars with spellschool colors

    Primary Addons:
    WeakAuras2 for things in the center for warlock stuff and castbars
    MoveAnything for sizing and positioning and hiding elements
    Raven to filter and position buffs/debuffs
    Custom lua for overriding unitframe textures/colors
    alright, i love this. please release! perfect frames.

  8. #20648
    High Overlord
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    156
    I used SkullFlowers UI a while ago and really liked it, now that he has updated for Legion I though I'd revisit and make a few tweaks:


  9. #20649
    Quote Originally Posted by zakalwei View Post
    I used SkullFlowers UI a while ago and really liked it, now that he has updated for Legion I though I'd revisit and make a few tweaks:
    The gloss on the action buttons seems a bit out of place, not matching the flat style used everywhere else.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  10. #20650
    High Overlord
    10+ Year Old Account
    Join Date
    Dec 2010
    Location
    Australia
    Posts
    156
    Quote Originally Posted by ComputerNerd View Post
    The gloss on the action buttons seems a bit out of place, not matching the flat style used everywhere else.
    Yeah I'm just trying out a Masque skin that caught my eye. May end up using it on everything else if I can figure out how!

  11. #20651
    Deleted
    UI

    Elvui + weak auras mixed with tell me when.

  12. #20652
    The Patient Ryxxi's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Melbourne, Australia.
    Posts
    258
    Quote Originally Posted by lightspark View Post
    So Legion is almost here and numerous custom UIs are getting updated.

    Here's my sorta new bottom bar w/ player frame and minimap



    Animations on player frame and minimap are indicators. When player is out of combat, indicator on player frame is coloured according to player's class, but in combat its colour is based on threat status. As for minimap, if zone is hostile, then indicator is red, if zone is sanctuary, then it turns blue and so on.

    Textures still need some tweaking
    hello, beautiful addon. How do I movearound stuff though ? /Ismovers command doesn't work.

    nvm using "l" instead of "I" works
    Last edited by Ryxxi; 2016-07-31 at 08:43 AM.

  13. #20653
    Quote Originally Posted by ausmara View Post
    Will you be releasing that? Or maybe it already is and I don't know it.
    It already is.
    http://www.wowinterface.com/download...059-LynUI.html

    Quote Originally Posted by zakalwei View Post
    I used SkullFlowers UI a while ago and really liked it, now that he has updated for Legion I though I'd revisit and make a few tweaks:

    http://i.imgur.com/Rg4hh08.jpg
    I really like this BUT I would change the button texture for your actionbars.

    Quote Originally Posted by OOMM View Post
    Trying to see what I can make of the default UI.

    https://www.youtube.com/watch?v=JoC8XSrZ9yI

    So far:
    Hiding a few misc elements like default soul shards and totems.
    Unitframes with gradients of class colors fading into red on low hp
    Cast bars/gcd castbars with spellschool colors

    Primary Addons:
    WeakAuras2 for things in the center for warlock stuff and castbars
    MoveAnything for sizing and positioning and hiding elements
    Raven to filter and position buffs/debuffs
    Custom lua for overriding unitframe textures/colors
    Oh well, that looks interesting!
    oh, honey.

  14. #20654
    The Patient Ryxxi's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Melbourne, Australia.
    Posts
    258
    Quote Originally Posted by lightspark View Post
    So Legion is almost here and numerous custom UIs are getting updated.

    Here's my sorta new bottom bar w/ player frame and minimap



    Animations on player frame and minimap are indicators. When player is out of combat, indicator on player frame is coloured according to player's class, but in combat its colour is based on threat status. As for minimap, if zone is hostile, then indicator is red, if zone is sanctuary, then it turns blue and so on.

    Textures still need some tweaking
    How do I increase sizes of the bars btw?

    Also how to move micro menu and bag bars?

    and how do I have my health number and health % always shown ?
    Last edited by Ryxxi; 2016-07-31 at 09:30 AM.

  15. #20655
    Quote Originally Posted by Ryxxi View Post
    How do I increase sizes of the bars btw?
    You'll need to open in-game config, Esc > Interface > AddOns > ls: UI > Bars and edit it there.



    However, it's a bit tricky. Cuz my UI is artwork heavy, I had to implement so-called "restricted mode". if you run action bars in restricted mode, you WILL NOT be able to resize/move main action bar, micromeny and bags. You can disable it, but it'll also disable action bar artwork, you'll be able to resize/move all action bars.

    Alternatively, you may disable bar module and use bartender instead

    It's either atrwork or customisability, can't have both, unless I draw few sets of textures that fit different sizes, I had to do so for status bars T_T I call it doom of the artwork

    Quote Originally Posted by Ryxxi View Post
    and how do I have my health number and health % always shown ?
    On player frame, you don't They only appear when values are below 100%, looks better, duh. But ofc you can edit layout's code
    Last edited by ls-; 2016-07-31 at 09:55 AM.

  16. #20656
    The Patient Ryxxi's Avatar
    15+ Year Old Account
    Join Date
    Aug 2008
    Location
    Melbourne, Australia.
    Posts
    258
    Hey thanks, i dont need bigger action bars, just bigger target bars and bag/micro menu. How do I edit the code for health % and health to always show btw ? Kinda gotten used to it now.

    - - - Updated - - -

    Also resizing on buffs/debuffs All of these lo really tiny on my 27 inch screen

  17. #20657
    Quote Originally Posted by Ryxxi View Post
    Hey thanks, i dont need bigger action bars, just bigger target bars and bag/micro menu. How do I edit the code for health % and health to always show btw ? Kinda gotten used to it now.
    Unit frames aren't sizeable, cuz it'll ruin the artwork. I drew textures to work with current size, if I wanted to change something, I'd have to draw new set of textures

    It's easier to say what can be resized, there's ONLY UI element that has such feature, action buttons.

    As for hp/pp text on player frame.
    Replace this block in ls_UI/modules/unitframes/elements/power.lua with
    Code:
    bar.Text:SetFormattedText("|cff"..color.."%s|r", E:NumberFormat(cur, 1))
    and this block in ls_UI/modules/unitframes/elements/health.lua with
    Code:
    bar.Text:SetFormattedText("|cffffffff%s|r", E:NumberFormat(cur, 1))

    Quote Originally Posted by Ryxxi View Post
    Also resizing on buffs/debuffs All of these lo really tiny on my 27 inch screen
    That's in plans, I'm working on another feature now, I prefer to do one thing at a time.

    Unfortunately for people w/ big screens, I have 24" monitor, so my needs come first, and then I add extra features for others

    P.S. I'm not angry, I'm just tired, sry
    Last edited by ls-; 2016-07-31 at 12:20 PM.

  18. #20658
    Deleted
    Quote Originally Posted by Lyn View Post
    So, finally a new shot. With party frames, boss frames, new buff frames and such.

    https://dl.dropboxusercontent.com/u/...016_192235.jpg
    Looks really nice. My only slight gripe is the bar across the top because it makes it feel a little claustrophobic IMO. The style is great though, font choice is spot on.

  19. #20659
    Quote Originally Posted by Lyn View Post
    So, finally a new shot. With party frames, boss frames, new buff frames and such.

    https://dl.dropboxusercontent.com/u/...016_192235.jpg
    Which font is that ?

  20. #20660
    Quote Originally Posted by zakalwei View Post
    Yeah I'm just trying out a Masque skin that caught my eye. May end up using it on everything else if I can figure out how!
    Personally not a fan of the look, but if you want to apply it to your buffs then you could try Aura Frames @ Curse which appears to support Masque.
    I don't know if Raven does or not.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •