Blizzard has manipulated us into defending no flying. WAKE UP EVERYONE!! You know all that time you spent on your character? Well SirCowdog is here to tell you that time doesn't mean shit IF YOU CANT FLY!!!!
Most people aren't fanatic enough to think like this.
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The only perspective that matters is a lot of people are probably completing the achievement around this time by just playing the game and not crying about doing it. I don't understand why you're so concerned with "factual info" when you have this entire patch to finish it. You're not flying this patch either way.
I am not pro Flight, I am pro a better more engaging game. I just took the pro flight stance cause I knew Blizzard couldn't deliver. Looks like I was right
I don't see the point in flying mounts in an expansion where you cannot fly, I wonder if people defending no flying would feel different if blizzard disabled them mounts from being summoned period in Legion until flying is released.
Just add to the list:
The entire fight against the leviathan flying through the streets of New York? What about all the aliens riding flying cars and shooting at people while iron-man and the hulk fight back from the air? What about every time Thor spins his hammer and flies into something? The Falcon flying around dodging fire from the Helicarrier? Drones chasing Iron Man and Warmachine through the air?
There's plenty of examples of combat going on mid-flight in Marvel movies. Besides which, movies are an entirely different medium than Videogames, so um going to tie this in with MMOs that did have flying combat:
City of Heroes allowed you to fight while using high-speed travel powers, but as soon as you got flagged for combat the speed dropped dramatically, and the cost of all your abilities increased.
DCUO also has flight and combat, but again, the moment you're in combat the speed drops. And I think Champions Online did something similar, although I haven't played that game in years.
My point with all this is that there are plenty of ways to address flying and combat without nuking it entirely., while still maintaining the feeling of empowerment for the player.
Older games with smaller dev teams and less funding could manage these solutions, why can't Blizzard?
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This is off the cuff, but maybe the dragons latch on and drag slowly to the ground(thus preventing free movement, but also giving a chance to fight back without falling damage/death). With patrolling dragons it might pit a player in a very compromising position if they fell in a pile of aggro from nearby enemies, assuming they weren't outgeared.
Harpoons could do something similar to a deathgrip pull. Again, stopping movement through the area and forcing engagement with the NPCs.
Or...just daze and dismount, resulting in a fall to a messy death.
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It couldn't possibly be more frustrating than having flight denied entirely. Besides which, isn't the entire point of removing flight to create obstacles? Why then are obstacles in the air any more or less frustrating or interesting than those on the ground?
Last edited by SirCowdog; 2016-09-29 at 01:15 AM.
Oh they understand it perfectly well. At this point it is blatant trolling and unfortunately aren't being infracted for it.
Infracted: Don't call people out for trolling. Report instead. {MoanaLisa}
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It only applies to known flight paths but I suspect you know this already.
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I'm sorry but what? Who has ever said they felt like a silly fairy like flying? You flybabies aren't even trying anymore and are resorting to straight up lies.
Infracted: Don't call people out for trolling. Report instead. {MoanaLisa}
Last edited by MoanaLisa; 2016-09-29 at 03:33 AM.
They already do.
It is players that insist they don't.
Players that don't want us making choices different from theirs.
The content for the most part is designed with ground travel in mind.
It is accessible via the ground, therefore anyone is welcome to and is losing nothing by continuing to be grounded.
This dragging it on by blizzard is due to some silly belief that their "ideal experience" of the content is something people are going to enjoy if forced upon for long enough.
That is simply not the case.
The only problem areas I see are those areas which actually require flying to access.
It being inconvenient via the ground is still accessible via the ground, as long as it is via means available to everyone.
You should have the travel experience that suits you.
I really want all the no fly people to not be allowed to fly when it finally returns. They like crawling on the ground around so much, they should get to enjoy it forever.
The first two suggestions just seem like they allow flying until something forcibly grounds you anyway, and the latter sounds like it'd either be an exercise in frustration or somewhat ineffectual. The former suggestions also still give people a grace period that wouldn't really do anything about players dropping on top of their quest target, which is relevant when considering how many world quests are only about killing a single enemy.
The idea that there could be a graceful compromise is one thing, but actually executing a graceful compromise is a big design challenge. I think that suggesting that they find one is less important than actually proposing something specific. If they had a good solution ready to go, they would've implemented it years ago.
The developers who dislike flying moving to a different game would be the perfect compromise.
In regards to world travel Blizzard really seems intent on regressing then progressing.
The simple question is this who does disabling flight benefit? Sure as hell isn't the player, in WoD and now in Legion I fail to see one thing that is improved by not having flight.
Everything the anti flight folks will list as a positive is created by having content .. not disabling flight. They can't understand that though cause it doesn't fit into there narrative.
Simple question, for the anti flight folks. Is there anything currently in game you wouldn't be doing if flight was enabled? Cause I know there is a lot more I would be doing if flight was enabled.
I am not pro Flight, I am pro a better more engaging game. I just took the pro flight stance cause I knew Blizzard couldn't deliver. Looks like I was right
Capt America can't fly, he has to use a plane and requires a pilot. My point is, the bulk of most super hero movies is not the method of transportation, but rather the action that occurs in pivotal scenes. No one ever goes to see a Superman movie and say, "Oh, well he just flew. No need to see the rest of the film." While having flight is an amazing feature, living without it for a patch or so is not game breaking for most players.
If most players were bothered by the lack of flight, this thread would be 20k pages by now with several hundred pro-flight posters. My guess is, there are about 5-10 people on each side of the topic keeping it alive for 544 pages. Seems like a silly reason not to play the game. You get flight eventually anyway, and still have to land to do most of the requirements. Exploration and most treasures are about the only flight accessible parts of the achievement.
Actually, it can be.
I can see the argument shifted in exactly the opposite scenario we have right now. Instead of the complaint that we have to wait to unlock flying, it would be shifted to having flight be 'crippled' by having no-flight subzones.
"I leveled up to max, did my achievements and paid my dues to get flight, only to have it inaccessable where I need it the most. I would rather Blizzard just delayed its release let us unlock unhindered flying and instead of clipping our wings and gimping flight. We worked for flight, we should be allowed to explore and enjoy it!"
We've had areas made inaccessible through sky patrols before, but nothing so obvious in tandem with a travel mechanic. This only makes travel mechanics an easy scapegoat for more 'Blizzard favours gimmicks over flight!' rhetoric.
I think an expac without mounts could be interesting, at least til patch X.1. Make the entire area like one big 5 man indoor instance. Take us completely underground to the center of Azeroth (not Deepholm) and have us rely on ziplines, mine carts, grappling hooks, and other items for transportation. Leaving flight out til 7.1 is not a nightmare, unless you are just not skilled or motivated enough to manage the terrain without just hopping over most of it. Considering mobs and resources are no longer a competition, full time flight would not be bad, but I'm sure Blizz wants people to at least see the content from the ground first, and then the skies.
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Anger like this is seldom constructive in topics, even one as worn and antiquated as this one. Flight will eventually make a reappearance. It's easier to just express a calm and level view rather than continue to poke at those who are already irrational in some of their posts.
It doesn't improve the devs ability to retain players with grounding players for half an expansion. And the devs seems to be myopically fixated on instanced content for patch 7.1 and 7.2. The true test is if they start testing flight in patch 7.2. If they do not do a test when patch 7.2 goes on PTR then this mid expansion talk to bring back flying is all simply hot air.
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Discovering a flight path is not game play. Yeah I said it.
As I said, those were ideas off the top of my head. But how would they be any worse than the invisible walls or cliffs or dazing monsters on the ground that are already in heavy use across Legion?
As for dropping in on quest monsters, we've been over that subject as nausem. Gliding, stealth, CC, or aggro drops accomplish the same thing, and no one seems to have any problem with those. How is this different?
And haven't they already used many different types of things in the past? You're assuming, or arguing from the assumption, that no-flying is inherently better, and that flying is the problem. Except that up until WoD it wasn't. It wasn't until Blizzard tried to force the issue with such blunt lack of finesse that it became a problem.