Cataclysm Beta - Build 12604
A new build is being deployed on beta servers.

Armor Specializations
The armor specializations skills are in.
Originally Posted by Blizzard Entertainment


Talent Calculator
http://wowtal.com has been updated to the latest build. Heavy caching because of the patch day, you might have to CTRL + F5 to clear your cache on the talent calc to make it work



Spell Diffs
Originally Posted by Blizzard Entertainment
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Festering Strike *New* - An instant attack that deals 150% weapon damage plus 840.54 and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec. / 5 yd range, Instant
  • Runic Empowerment *New* is now baseline - When you use your Death Coil, Frost Strike, or Rune Strike ability, you have a 45% chance to activate a random fully depleted rune. /
  • Chains of Ice now reduces movement speed by 60% for 8 sec. (Down from 95% + 10% movement each sec over 10 seconds)
  • Chill of the Grave now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Nerves of Cold Steel is now a Tier 1 talent, down from Tier 2.
  • Improved Icy Touch now increases the damage of Icy Touch by 10/20/30%. (Up from 5/10/15%)
  • On a Pale Horse is back as a Tier 2 talent.

Unholy
  • Anti-Magic Shell no longer costs Runic Power.
  • Ebon Plaguebringer is now a 2 ranks talent (Down from 3) and now increases damage taken from Disease by 15/30%. (Old - 10/20/30%)
  • Dirge now has a chance to generate 5/10 Runic Power. (Up from 2.5/5)
  • Virulence now increases your chance to hit with spells by 2/4/6%. (Up from 1/2/3%)

Blood
  • Crimson Scourge is now a 2 rank talent. Increases damage dealt by Blood Boil by 20/40% (Down from 15/30/45%) and 50%/100% chance to proc. (Up from 33/67/100%)
  • Improved Blood Presence is now a Tier 4 talent, down from Tier 5.
  • Blood Parasite is now a 2 rank talent with a 5/10% chance to proc. (Up from 3/6/9%)
  • Toughness is now a Tier 3 talent. Down from Tier 4.
  • Sanguine Fortitude is now a Tier 4 talent, down from Tier 3. 2 ranks instead of 3.
  • Hand of Doom *New* - Reduces the cooldown of your Strangulate ability by 60 sec.


Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance

Feral
  • Primal Fury has an additional effect - your critical strikes from Cat Form abilities that add combo points have a 50/100% chance to add an additional combo point.
  • Ferocity is gone.
  • Heart of the Wild is back as a Tier 1 talent.

Restoration
  • Wild Growth is now a Tier 5 talent. Down from Tier 6.
  • Swiftmend is now a primary skill.
  • Empowered Touch is now a Tier 4 talent. Down from Tier 5.
  • Natural Perfection is now a Tier 6 talent. Up from Tier 5.
  • Fury of Stormrage is now a Tier 5 talent. Up from Tier 4.
  • Master Shapeshifter - Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life/Caster Form - Increases healing by 2%. /


Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Cobra Shot now increases the duration of Serpent Sting on the target by 6 sec. (Up from 3 sec)
  • Bestial Wrath no longer costs focus.


Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Spellsteal now has a 40 yards range. Up from 35 yards.
  • Arcane Barrage now has a 40 yards range. Up from 35 yards.
  • Polymorph now has a 40 yards range. Up from 35 yards.
  • Mana Shield now has a 10 sec cooldown.
  • Arcane Blast now has a 40 yards range. Up from 35 yards.
  • Slow Fall now has a 40 yards range. Up from 30 yards.
  • Counterspell now has a 40 yards range. Up from 35 yards.
  • Arcane Missiles now has a 40 yards range. Up from 35 yards.
  • Focus Magic now is a Tier 4 talent. Down from Tier 6.
  • Incanter's Absorption now is a Tier 4 Talent. Down from Tier 5. Additional effect - In addition, when your Mana Shield is destroyed, all enemies within 6 yards are knocked back 12 yards.
  • Slow now has a 35 yards range. Up from 30 yards.
  • Arcane Flows now is a Tier 3 talent. Down from Tier 5.
  • Invocation now is a Tier 2 Talent. Down from Tier 4.
  • Improved Counterspell now is a Tier 1 talent. Down from Tier 3.
  • Arcane Repulsion is gone.
  • Arcane Concentration is now a 3-rank talents (Up from 2) and now has a 3/6/10% chance to proc.
  • Torment the Weak is now a Tier 5 talent. Up from Tier 1. Now only boosts the damage of Arcane damage spells.
  • Nether Vortex *New* - Gives your Arcane Blast spell a 50/100% chance to apply the Slow spell to any target it damages if no target is currently affected by Slow.

Fire
  • Flamestrike now has a 40 yards range. Up from 35 yards.
  • Scorch now has a 40 yards range. Up from 35 yards.
  • Pyroblast now has a 40 yards range. Up from 35 yards.
  • Fire Blast now has a 30 yards range. Up from 20 yards.
  • Fireball now has a 40 yards range. Up from 35 yards.
  • Living Bomb now has a 40 yards range. Up from 35 yards.
  • Blazing Speed now is a Tier 2 Talent. Down from Tier 3.
  • Burning Soul now is a Tier 1 talent. Down from Tier 2.
  • Impact now is a Tier 3 Talent. Up from Tier 2.
  • Improved Fire Blast now is a Tier 2 Talent. Up from Tier 1.
  • Incineration now increases damage instead of critical strike chance.

Frost


Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea is now trained at level 44, down from 58. Now reduces the amount healed by all your healing spells.
  • Concentration Aura is now trained at level 42, down from 54.
  • Holy Wrath is now trained at level 28, down from 50.
  • Lay on Hands is now trained at level 16, down from 38.
  • Seal of the Pure is now named Seal of Insight.
  • Tower of Radiance - Directly healing the target of your Beacon of Light has a 33/66/100% chance to generate Holy Power.
  • Healing Light - Increases the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 10/20/30%.

Protection
  • Hand of Protection is now trained at level 18. Down from 42.
  • Divine Protection now reduces all damage taken by 20% for 10 sec. (Down from 50% for 12 sec) Cooldown lowered from 5 min to 1 min. Spells restrictions (Divine Shield/Divine Protection/Hand of Protection/Avenging Wrath) removed.
  • Devotion Aura is now trained at level 18, down from level 22.
  • Blessing of Kings is now trained at level 22, up from 18.
  • Hammer of the Righteous now causes 160% weapon damage as holy damage. (Old - 3 times your main hand damage per second as Holy damage.)
  • Shield of the Templar has been revamped - Reduces the cooldown of Avenger's Shield by 2/4 sec, Guardian of Ancient Kings by 10/20 min, and increases the amount absorbed by your Sacred Shield by 10/20%.
  • Holy Shield now Holy Shield - Consumes Holy Power to grant 5% block per stack of Holy Power and deals 97.8 Holy damage for every attack blocked. Lasts 15 sec. / 10% of base mana, Instant cast
  • Sacred Duty has been revamped - Increases the critical strike chance of your Hammer of the Righteous by 5/10%. In addition, your Hammer of the Righteous critical strikes have a 50/100% chance of making your next Judgement a critical strike. /
  • Grand Crusader - When your Crusader Strike deals damage, it has a 10/20% chance of refreshing the cooldown on your next Holy Wrath.
  • Ardent Defender is now a Tier 7 talent (Up from Tier 4). Cooldown increased from 2 to 3 min.
  • Judgements of the Wise is now a primary skill.

Retribution


Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline


Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab now causes 175% weapon damage. Up from 150%.

Subtlety
  • Shadowstep now causes 30% additional damage (up from 20%) but no longer reduces threat.
  • Initiative is now a 2 points talent, down from 3. Now has a 50%/100% chance to proc. (Up from 33/66/100%)


Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Shamanism is now a primary skill.
  • Elemental Mastery no longer shares a cooldown with Nature's Swiftness and now also increases your Fire, Frost, and Nature damage by 15% for the duration of the spell.

Enhancement


Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Dark Intent *New* - You link yourself with the targeted friendly target, increasing both of your haste by 3%. When you or the linked target gains a critical periodic damage or healing effect, the other gains an increased 3% increased periodic damage and healing lasting for 7 sec. Stacks up to 3 times. Dark Intent lasts for 30 min. / 6% of base mana, 30 yd range, Instant cast
  • Soul Swap *New* - You instantly deal 167.45 damage, and removing your damage-over-time effects from the target. For 20 sec afterword, the next target you cast Soul Swap on will be afflicted by the damage-over-time effects and suffer 167.45 damage. You cannot Soul Swap to the same target. / 6% of base mana, 30 yd range, Instant cast, 45 sec cooldown

Demonology

Destruction
  • Fel Flame now increases the duration of Immolate or Unstable by 6 sec instead of refreshing it.
  • Aftermath now gives your Conflagrate a 50/100% chance to daze the target. (Up from 6/12%)


Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Wrecking Crew now procs from your Mortal Strike critical hits instead of all melee critical hits. 33/66/100% chance to Enrage you.
  • Lambs to the Slaughter has been revamped - After dealing a Mortal Strike, your next Execute, Overpower or Mortal Stike will cause 10/20/30% more damage.
  • Impale now affects Overpower instead of Execute.
  • Deadly Calm *New* - For the next 10 sec seconds, none of your abilities cost rage, but you continue to generate rage. / Instant, 2 min cooldown
  • Endless Rage is now a primary skill.

Fury
  • Bloodsurge now affects Raging Blow instead of Whirlwind.
  • Meat Cleaver got an additional bonus - Increases the damage done by your Cleave and Whirlwind abilities by 20%, and your Cleaves and Whirlwinds have a 60% chance to increase the damage of your next Cleave or Whirlwind by an additional 10/20%.
  • Intensify Rage is now a 2 ranks talent Reducing the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 10/20%. (Down from 3 Ranks, 11/22/33% Reduction)
  • Unbridled Wrath has been replaced by Battle Trance - Your Bloodthirst, Mortal Strike and Shield Slam hits have a 5/10/15% chance to make your next special attack consume no rage.

Protection

Updated Classes Pages
All classes pages have been updated with the new spells and talents.



Upcoming Level and Zone Changes
Originally Posted by Nethaera (Blue Tracker)
In the next beta build the minimum level for entering and questing in Mount Hyjal and Vashj’ir will change from level 78 to level 80. All associated creature will have their levels increased to match the new flow.

Additionally, after careful review and consideration we've decided to increase the hit point values of level 80+ Cataclysm creatures. The new hit point values are roughly double their previous values.

Level 80 (OLD) - 16400
Level 80 (NEW) - 31000

Players will also now need to be level 80 in order to use the Dungeon Finder System for Throne of Tides and Blackrock Caverns.
This article was originally published in forum thread: Cataclysm Beta - Build 12604 started by Boubouille View original post
Comments 174 Comments
  1. DeManiac's Avatar
    Quote Originally Posted by scaredandbaked View Post
    Im assuming u will have to train for the Armor set buff? Or will it work like, " I am Prot, and have all plate it will choose the correct one"? VS if im fury spec it will change?


    Sorry im dumb, but im curious like the sexual harrasment panda
    Most likely, they will be associated with your primary talent choice, the one which you're required to place atleast 31 points in order to access the other two.
    Does that make sense to you?
    Will work like all other "role" specific abilities they currently have made.
  1. Rifee's Avatar
    Quote Originally Posted by BR1 View Post
    Ret changes are messed up, selfless healer its useless and its tier 5!? and we dont have an instant heal anymore like shaman.. and inquisitor can only be use with holy shield so why its a ret skill if i cant use it? and divine purpose dont remove stuns anymore we are going back to be kite or stun locked to death.... ret pvp its looking bad atm i hope they get better
    It's useless you say? Wow, now I know why almost no rets ever heal me in bg's.
    I'm guessing you ONLY pve, and ONLY want dps increasing talent, but also whine if you don't get any fun spells as well? (it can't be done btw, dps is boring end of:P)

    Selfless healer is amazing imo.
    Holy shield being exlusive with inq, means you can't use both at the same time. It means the OPPOSITE of what YOU think :P

    And yes, it doesn't remove stun anymore, and I'm guessin you know EVERYTHING about how pvp will be at cata. Even more so then the people who actually make the game? right....
    PVP WILL NOT BE THE SAME AS NOW. read that line 30 times in your hea before commenting again please.


    ps. you know, you are the people that lizzard talk about when they talk about how some players think it's the end of the world if something changes even a bit.
    Ret is going to be more abot dmg, while sacrifising some defensive utility. they have been saying that for a loooong time now.
  1. Seitan's Avatar
    I am all for class changes, but I am still waiting for the armor models. I don't like wearing level 1 cloth as my plate armor.
  1. Avellis's Avatar
    If Paladins Divine Protection is reduced to 20% what are we ment to use for shield wall, or are you saying that paladins will be screwed out of a shield wall again, OR our shield wall will be be basicly useless while warriors, dk's and druids will be untouched?
  1. Cocoa's Avatar
    Last I checked barkskin is currently 20%
  1. draconicman's Avatar
    Quote Originally Posted by hbennet View Post
    So, I'm confused... Since some classes have multiple armor specializations, do they get a cumulative bonus or does the bonus depend on the talent spec? For example, DKs have, Plate, Defenders, and Frozen. Is Plate for Unholy, Defenders for Blood, and Frozen for Frost... or... do they get the cumulative bonus of strength +10% and Stamina +5% (plate+defenders+frozen)? Please let me know if I need to explain further.
    I just looked on Wowhead and I saw another specialization, Dreamer's Leather Specialization, which gives +5% int. (Frozen Plate is there too but neither is listed here for some reason.) All this redundancy gives me the feeling that the armor specializations will be tied to the new talent system and that the different names are just for flavor.

    The Cloth Specialization has me a bit confused though. Assuming only the clothies would have that, it's the only armor type they would be wearing anyway, so why not just give them the 5% int boost outright? The programming doesn't need to be as complicated, and they can give it a much better name.
  1. Trasvi's Avatar
    Quote Originally Posted by draconicman View Post
    The Cloth Specialization has me a bit confused though. Assuming only the clothies would have that, it's the only armor type they would be wearing anyway, so why not just give them the 5% int boost outright? The programming doesn't need to be as complicated, and they can give it a much better name.
    The reason they can't do this is because
    a) this would screw with item level mechanics - they can't just arbitrarily increase the Int on some pieces without changing its iLevel.
    b) if they are already writing the (probably more complicated, given the 3 different types) code for Plate Specialisation, they may as well do a copy/paste for the cloth version, rather than coming up with some other, different, new version for clothies.

    That being said, I personally think the bonus is too large, and should be rewarded on a piece-by-piece basis rather than for the entire set.
  1. Cocoa's Avatar
    how exactly is it less complicated to add a whole seperate way of doing it just for them?

    I think they have it the less complicated way already by just using the same "armor specialization" 5% method as the rest of the classes and specs.

    edit- yea what he said ^
  1. Mitur's Avatar
    Hawt changes
  1. Cluck's Avatar
    Quote Originally Posted by Avellis View Post
    If Paladins Divine Protection is reduced to 20% what are we ment to use for shield wall, or are you saying that paladins will be screwed out of a shield wall again, OR our shield wall will be be basicly useless while warriors, dk's and druids will be untouched?
    Summons a the spirit of an ancient king to protect you. Helps the Holy paladin heal, the Retribution paladin do damage and acts as Shield Wall for the Protection paladin.
    http://db.mmo-champion.com/s/86150/g...ent-kings-nyi/
  1. Brittany's Avatar
    Quote Originally Posted by Danner View Post
    Cloth specialization is going to be pretty pointless for clothies, won't it? I mean, it's not like mages, warlocks and priests have much choice in the matter...
    No, it's really good for us. It means Druids, and to a lesser extent paladins, will leave the cloth healing gear alone because they'll mostly want the leather set bonus. So it works out better for us.

    There was a big issue about some cloth being druids BIS, and their GM's were giving it to priest under cloth priority etc. Blizz said back then they wanted druids in leather or some form of sacrifice to take cloth which is when they started talking about these specialisations. It helps clothies more than anyone because we can't wear anything else so it was a bitch when druids wanted it.
  1. Bikni's Avatar
    Quote Originally Posted by Keosen View Post
    Oh great every class/spec get a wall of text for their updates and Priests getting their beloved one line update (and that's for the non dps spec) again.
    Gratz Blizz.
    I know exactly what you mean... has a mage i played through 500 patches and everyone one of them the mage gets a couple of changes and almost every other class would get a wall of text.... good they are finally refreshing the class a bit
  1. mmoc07ae65ac6c's Avatar
    Quote Originally Posted by Danner View Post
    Cloth specialization is going to be pretty pointless for clothies, won't it? I mean, it's not like mages, warlocks and priests have much choice in the matter...
    If at least priests were in this list... I just see warlocks and mages
  1. Failbot's Avatar
    DKs will now have 3 strikes that use 2 runes(3 strikes per spec). Runes will have the CDs, so... This wont work. Pvp will most likely be like this: Skip skill that give obli/ss dmg, "spam" those 2 strikes that dont to much dmg("ms" tho) and spam DC, as frost spam FS.

    Blood doesnt have a place in PvP since we have to spec 8 to frost and 8 to UH.

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