Patch 4.3: Tier 13 Set Bonuses - 9/29
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Update 9/29: We've made several adjustments to the tier 13 set bonuses. You'll find the latest stats below (changes are in bold).

Here's a list of only the bonuses which have changed, followed by the original bonuses: http://us.battle.net/wow/en/forum/to...31?page=48#948

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While we’ve been previewing the visuals of tier 13 on the front page at http://www.worldofwarcraft.com, we thought you might be interested in the magics that lay imbued betwixt their stitches and plating. Behold -- the tier 13 set bonuses!

Please keep in mind that the below data could change during the PTR process prior to the release of patch 4.3.


Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Blood, 2P -- When an attack drops your health below 35%, one of your Blood Runes will immediately activate and convert into a Death Rune for the next 20 sec. This effect cannot occur more than once every 45 sec.
  • Blood, 4P -- Your Vampiric Blood ability also affects all party and raid members for 50% of the effect it has on you.

  • DPS, 2P -- Sudden Doom has a 30% chance and Rime has a 60% chance to grant 2 charges when triggered instead of 1.
  • DPS, 4P -- Runic Empowerment has a 25% chance and Runic Corruption has a 40% chance to also grant 710 mastery rating for 12 sec when activated.

Druid (Forums / Talent Calculator / Skills/Talents)
  • Balance, 2P -- Insect Swarm increases all damage done by your Starfire, Starsurge, and Wrath spells against that target by 3%.
  • Balance, 4P -- Reduces the cooldown of Starsurge by 5 sec.

  • Feral, 2P -- Pulverize now also grants your Mangle (Bear) critical strikes a 100% chance to trigger Savage Defense, and your Blood in the Water talent now causes Ferocious Bite to refresh the duration of your Rip on targets with 60% or less health.
  • Feral, 4P -- Frenzied Regeneration also affects all raid and party members. This effect cannot be triggered if you have been in Bear Form for less than 15 sec. In addition, your Stampede talent now grants two charges after using Feral Charge (Cat).

  • Restoration, 2P -- After using Innervate, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Restoration, 4P -- Your Rejuvenation and Regrowth spells have a 10% chance to Timeslip and have double the normal duration.

Hunter (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Steady Shot and Cobra Shot generate double the amount of focus.
  • 4P -- Your Arcane Shot ability has a chance to grant 30% haste to you and your pet for 10 sec.

Mage (Forums / Talent Calculator / Skills/Talents)
  • 2P -- Your Arcane Blast has a 100% chance, and your Fireball and Frostbolt spells have a 50% chance to grant Stolen Time, increasing your haste rating by 50 for 30 sec and stacking up to 10 times. When Arcane Power, Combustion, or Icy Veins expires, all stacks of Stolen Time are lost.
  • 4P -- Each stack of Stolen Time also reduces the cooldown of Arcane Power by 7 sec, Combustion by 4 sec, and Icy Veins by 6 sec.

Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy, 2P -- After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
  • Holy, 4P -- Increases the healing done by your Holy Radiance spell by 20%.

  • Protection, 2P -- Your Judgement ability now also grants a physical absorb shield equal to 25% of the damage it dealt.
  • Protection, 4P -- Reduces the cooldown of Divine Guardian by 60 sec and increases the radius of its effect by 70 yards.

  • Retribution, 2P -- Your Judgement ability now also generates 1 Holy Power.
  • Retribution, 4P -- While Zealotry is active your abilities deal 12% more damage.

Priest (Forums / Talent Calculator / Skills/Talents)
  • Healer, 2P -- After using Power Infusion or Divine Hymn, the mana cost of your healing spells is reduced by 25% for [10|23] sec. (10 sec for Discipline, 23 for non-Discipline.)
  • Healer, 4P -- Your Power Word: Shield has a 10% chance to absorb 100% additional damage and increase the mana granted by Rapture by 100%, and the duration of your Holy Word abilities is increased by 20%.

  • Shadow, 2P -- Shadow Word: Death deals an additional 55% damage, and reduces the damage you take from your own Shadow Word: Death when the target fails to die by 95%.
  • Shadow, 4P -- Your Shadowfiend and Shadowy Apparitions have a 100% chance to grant you 3 Shadow Orbs each time they deal damage.

Rogue (Forums / Talent Calculator / Skills/Talents)
  • 2P -- After triggering Tricks of the Trade, your abilities cost 20% less energy for 6 sec.
  • 4P -- Increases the duration of Shadow Dance by 2 sec, Adrenaline Rush by 3 sec, and Vendetta by 9 sec.

Shaman (Forums / Talent Calculator / Skills/Talents)
  • Elemental, 2P -- Elemental Mastery also grants you 2000 mastery rating 15 sec.
  • Elemental, 4P -- Each time Elemental Overload triggers, you gain 250 haste rating for 4 sec, stacking up to 3 times.

  • Enhancement, 2P -- While you have any stacks of Maelstrom Weapon, your Lightning Bolt, Chain Lightning, and healing spells deal 20% more healing or damage.
  • Enhancement, 4P -- Your Feral Spirits have a 45% chance to grant you a charge of Maelstrom Weapon each time they deal damage.

  • Restoration, 2P -- After using Mana Tide Totem, the cost of your healing spells are reduced by 25% for 15 sec.
  • Restoration, 4P -- Increases the duration of Spiritwalker's Grace by 5 sec, and you gain 30% haste while Spiritwalker's grace is active.



Warlock (Forums / Talent Calculator / Skills/Talents)
  • 2P -- The duration of your Doomguard and Infernal summons is increased by [20|30] sec and the cooldown of of those spells is reduced by 4 min. (20 for Demonology, 30 for non-Demonology.)
  • 4P -- Soulburn grants a 10% increase to your spell power for 10 sec, and Soul Fire cast with Soulburn active now grants a Soul Shard.


Warrior (Forums / Talent Calculator / Skills/Talents)
  • Protection, 2P -- Your Revenge ability now also grants a physical absorption shield equal to 20% of the damage done by Revenge.
  • Protection, 4P -- Your Shield Wall ability now grants 50% of its effect to all party and raid members.

  • DPS, 2P -- Heroic Strike costs 10 less rage while Inner Rage is active.
  • DPS, 4P -- Your Raging Blow and Mortal Strike abilities have a 13% chance to apply the Colossus Smash effect on your target for 6 sec.
This article was originally published in forum thread: Patch 4.3: Tier 13 Set Bonuses - 9/29 started by Boubouille View original post
Comments 148 Comments
  1. Lariel's Avatar
    The mage set bonus isn't as strong for arcane as everyone is making it out to be. On the contrary, in my opinion it pretty much sucks, where fire gets the biggest buff and frost is in the middle.

    Why? Simple, fire and frost can use icy veins and combustion at any time during the fight. Arcane mages can't use arcane power at will, they cannot afford to be at 10% mana after using it, without an evocation to use. So unless you have a couple of very friendly druids and no one more important in the raid to get those innervates, you won't be using AP any more often than you do now (which is every 2 minutes when evocation is up), making the cooldown reduction of the set bonus completely useless. Hence they buffed the haste part for arcane.

    And remember that the current tier set bonus is reducing mana costs when using AP, so if you think that it's not a big deal, equip some non-set pieces and try out how much dps you do without using evocation after a burn phase with AP.
  1. mmoc2810dae7c5's Avatar
    Quote Originally Posted by Lariel View Post
    Simple, fire and frost can use icy veins and combustion at any time during the fight. Arcane mages can't use arcane power at will, they cannot afford to be at 10% mana after using it, without an evocation to use.
    Then there is no logic in incraseing the CD reduction on AP to 7s from 3 if they "unable" to use it.
    And AB has 2s cast time while FB got 2.5s. So i dont understand why AB got 100% chance and FB just 50%. So im still confused about the changes.
  1. Velthy's Avatar
    Hmm, i still like feral tanking bonuses.
  1. mmoceb77f0ad87's Avatar
    Yo dawg!
    I heard DKs hate procs, so we put a proc into the proc, so u can't proc while u didn't proc....
  1. mrgreenthump's Avatar
    Quote Originally Posted by verminaard View Post
    Then there is no logic in incraseing the CD reduction on AP to 7s from 3 if they "unable" to use it.
    And AB has 2s cast time while FB got 2.5s. So i dont understand why AB got 100% chance and FB just 50%. So im still confused about the changes.
    Well the fire being 50% is simple, cause there is no way you wouldnt cast less than 30 fireballs in 1min and 20 seconds.. so it just doesnt have to be.. arcane though, i do understand it being 100% but if they intend us to play with mana and AP.. this set ensures it quite well.. though surely they need to tune down our mana regen now, as i'm currently doing like 1 min 10 sec burns on my mage without hero, though 4 set t12 has some effect on that.. But yerr at least this makes me somewhat interested before getting the huge nerfs^^

    And oh, those saying that arcane shouldn't do so much dps for being easy.. you might wanna review all specs in the game and find out that there is only a few that arent completely retarded on their rotation, you just cant go wrong with wow anymore rotation wise, and as funny as it is arcane is still 1 of the hardest specs to minmax if there is movement involved at all..

    And here is to hoping fire gets a buff and combustion removed from impact spreading^^
  1. mmoc2810dae7c5's Avatar
    Yea i understand, but while fire casts 30 fireball an arcane mage casts 50 AB...soooo... And Combustion with impact spreding is the only thing what makes a Fire to an option agains Arcane Obviously not on single target fights. So yeah the conclusion is: BUFF FIRE!
  1. mmocb9e07b90b7's Avatar
    a dont like set bonus for warlock it is just one more set bonus for Demo specc at lest 4 set
  1. straazz's Avatar
    fix Blood 2p. use more imagination. seriously, that's the worst bonus ever. even worse than the current t12 2p dk dps one.
  1. mmoc37672be2a3's Avatar
    Quote Originally Posted by Sodia View Post
    omg bomkin is complainin about ele shamans ...... dude srsly?? in evry single aoe and multi target fight you ate as alive and you complain about your low damage?? ...

    You forgot that your chain lightning hits for 11-22k every 1.2 sec
    A boomkin needs to be in SOLAR ECLIPSE and spend 2 gcd on every target to achieve the same damage....

    Spamming chain lightning is also free of charge and doesn't waste your mana because it proc clearcasting like crazy

    have you been on ptr recently ?
    it looks much like Star Wars with Sith..errr Shamans shooting lighnings everywhere
  1. Bigwardaddy's Avatar
    Quote Originally Posted by Portasq View Post
    It is better, but still 13% is low looking at dk's 30%, and other clases stable 4p dps inc.
    thats what i was getting at in earlier post, this is t13 n they are co9ming at warriors with t11 set bonuses it seems while almost every other class gets an op bonus we get a chance to refresh something...imo it should b a buff that happens to an attack or something not a chance to refresh something
  1. Azaael's Avatar
    I like the overall change to the warrior bonus, however, in the vein of favoring certain setups, once again this favors TG over SMF warriors(Raging Blow is of a higher priority for TG, with Slam being of a higher prio on SMF.) I wish they could figure out a way to maybe get it to both; perhaps lowering it's proc chance and linking it to Bloodthirst would help it favor both specs equally(the proc chance would have to be lower due to BT's lower cooldown, though I'm not sure off the top of my head what that percentage chance should be.) It may help warriors who either A. Favor SMF but like to maximize their performance or B. Are in groups rich in 2H users(ret, UH, DK tanks, etc), or C. Both.
  1. mmocf3443edf25's Avatar
    Mage 4pc, the big thing people are missing here is mana.....

    Unless we get any improvement in our mana pool regeneration (evo, gems etc) then it is all but useless.... we'll just go flat oom much faster. Sure I will have done a lot of DPS in a short time and then what?

    As things currently stand (almost BIS gear, legendary staff, shard of woe and current mage 4pc) I am still waiting on evocation timers before I can use arcane power and do a proper burn phase.
  1. Palaplu's Avatar
    why did they nerf the allready bad Prot pala 2pc set bonus?
  1. mmoc9b320eb14f's Avatar
    20 sec for demonlogy and 30 for non-demonlogy...wtf and I was the one who found it obvious that the master of demons (demonlogy) should have longer duration than a non-demonlogy... Big fail really : /
  1. cuervos's Avatar
    Quote Originally Posted by Badde View Post
    20 sec for demonlogy and 30 for non-demonlogy...wtf and I was the one who found it obvious that the master of demons (demonlogy) should have longer duration than a non-demonlogy... Big fail really : /
    demonology pets are much stronger and thus the pets are harder to keep up at that level.
  1. Entropia's Avatar
    Lots of alright, yet boring set bonuses for dps'ers this tier it seems
  1. Odyssius92's Avatar
    Soulburn+ Soul fire gives back a shard? i find it more fair to give Soul Fire a CD and replace it's buff in destro with something that makes the talent more fun.
  1. smop's Avatar
  1. fenger's Avatar
  1. jia's Avatar

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