I kinda don't know why you are wasting your time trying to explain to him how things work.
Being in the industry myself anyone could actually not just embarrass both him and Kenn on a few of their comments both on 3D and other aspects but makes you think whether or not we should do something like bannmebaby did just for the giggles and for people to have as entertainment.
The only real sad thing is that anyone can explain correctly how things work but they will always spin it to fit a narrative.
See Clown specimen 1(Kenn). Does he even know that WoW used for some UI stuff the coherent labs 1.0, before actually requesting their input for Legion on UI elements and implementation on their own unique engine?
Does he even know that GW2 literally everything is coherent labs in terms of UI plus one extra custom implementation requested from their stuff?
My nickname is "LDEV", not "idev". (both font clarification and ez bait)
yall im smh @ ur simplified english
I am pretty sure NFT was inspired by Star Citizen
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Maybe after they introduce proper toilet splash physics that dynamically works with various poop sizes and pee pressures as they make surface contact. Not sure I can be immersed in this space game without those.
Modern gaming apologist: I once tasted diarrhea so shit is fine.
"People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988
Are you not aware that they've used Cryengine and heavily modified it into a completely new engine by now that they internally called Star Engine?
https://starcitizen.tools/Star_Engine
They moved to Lumberyeard (that was a fork of Cryengine) to host their servers on AWS but their engine is still using proprietary tech custom made exactly to enable the features needed for their games.
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See above.
And here's a 2 min summary of the UI needs for StarCitizen/Squadron42:
The full video :
Last edited by MrAnderson; 2022-05-18 at 02:48 PM.
Yes, so a modified CryEngine, complete with all the limitations CryEngine has that they're still trying to find a way to get around (hence the herculean efforts being put into server meshing). "Custom" implies it was made for the game/them. They got the base tech and tweak from there, just as a ton of developers have done with their licensed engines.
You don't "heavily modify an existing engine into a new one", you have a heavily modified licensed engine. Hence why the legal battle that Crytek started resulted in CIG having a perpetual license to use CryEngine. Because that's still the foundation they're building on.
It says nothing and doesn't detract from the extensive work they're doing to customize the engine to their needs and try to circumvent its limitations (dynamic server meshing to get over the apparent fact that CryEngine does not play well with multiplayer at all, hence the 50 player cap and insanely ambitious dynamic server meshing project).
This is basic game industry stuff.
It doesn't matter what kind of engine game uses. You could even write a brand new 3d engine from scratch without using DX/Vulkan/OpenGL but baremetal and you would STILL be able to integrate any kind of flat image renderer as your UI.
Its not bound to engine but how graphic card works.
The way I do it is to create a dynamic 2D texture with B8G8R8A8 format that has CPU access flags. Then whenever i need update i simply copy CEF buffer into it.
If they really wanted to do something custom, they might as well integrate CEF as renderer.
Nothing you post proves the tool coherant labs has developed is superior that the tool that CiG have developed, i have seen what both tools have done in games and the coherant lab tools one looks severaly lacking compared to the star citizen tool, just by seeing what games have done with thier tools star citizen is far superior.
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I have seen what the star citizen toolkit can do and i have seen what the coherant labs tool can do, so far the star citizen one has been proven superior. We have the proof from the execution of both toolkits and star citizen isnt even using its toolkit to its potential yet.
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You are currently unable to embarass anyone with any knowledge you posses since you are unable to stay away from petty insults because you are simply not able to prove your own point.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Yes a heavily modified game engine can be considered a custom new engine when the modifications are significant enough.
Which they are in StarEngine.
Like many engines came from forks of other engines.
In fact, it's not the first time a fork of Cryengine spawned a new engine. Dunia Engine (FarCry, Assassins Creed) originated from CryEngine.
So, Since Star Citizem is a game of specially large scope, scale and fidelity without loading screens it requires custom solutions to great part of the engine.
As shown here: https://starcitizen.tools/Star_Engine
Whatever engine they would choose it would always have limitations and they would need to custom build their own solutions anyway.
Fortunately they choose one in which the main dev's were up for hire so they got the main developers that built that engine in the first place expanding and working on their baby exclusively for CIG games.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I wish SC had superior music. I've played the game for coming up on 7 years and the only track I can remember is... maybe the Port Olisar intro theme? And that's it.
The only 'evidence' Kenn ever has, uses, or feels he needs is the default "They are using it so it must be the best."
He has this defacto belief that if a CiG dev has made a decision then, because they are a dev and its their game, it is apparently the only/best/most logical reason to do it that way - or the CiG dev would know that and would have changed it accordingly. CiG devs are clearly infallible and perfect in their decision making and are so far above the rest of us humans that they would absolutely change their solution/tech if /they/ felt there was a better solution. But since they haven't chosen any other solution - then this must be the best one.
"Why is this better?" - "Because CiG are using it so it must be so." Perfect proof! What more justification could anyone need - right?
Koriani - Guardians of Forever - BM Huntard on TB; Kharmic - Worgen Druid - TB
Koriani - none - Dragon of Secret World
Karmic - Moirae - SWTOR
inactive: Frith-Rae - Horizons/Istaria; Koriani in multiple old MMOs. I been around a long time.
Love you and your posts in terms of gaming even if I don't always agree but I will try to imitate a user here so please take it as a comedy not face value.
Star Citizen has chosen this music because it's the correct music done for the game and nobody has done this ever before and it's far superior than any other game existing from a point of production value.
You have no clue what you are talking about and it's only up to you to prove that the music is forgettable as I know it's superior superior superiority superior emperor super super superiority than anything out there and you just can't say the opposite unless you have proven facts. As well everything has been custom created behind the scenes with superior people working on it that transcend industry knowledge and are second coming and I know best because I know. Simple as.
Prove me wrong because if you don't you are simply just trolling and adding goal posts!!
Let me know if I got a perfect score.
On a more serious note, fair play I sat down and heard some of the soundtrack while working. Expected more for a game that apparently is released (or not released and still in alpha , or released but alpha so expectations should be measured etc etc ,depending when any of the 2 posters have the Jekyll and Hyde different personalities and opinions changing to fit narratives) and has millions and millions in backing crowdfunders . Not great not bad either. A solid 6/10.
In before I get blamed again yada yada, game not released yet even if pages before I said the opposite by any of the two posters and the usual story..
Last edited by - Zephox -; 2022-05-18 at 05:41 PM.