Hello,
I hope someone here can help me. Since 5.2 I´m a little bit confused about the feral cat. There are so many different statements about the stat ratings, but I can´t find a reliable source which can really explain, why the stat ratings are like ...
After 5.2 patch I visited ToT with gear ~ 496 and 4P Bonus. At the first Boss both ferals got exploding damage in relation to the bosses we killed before the patch. The other feral and me got both on top places before our rogues (that never happened before). So i studied the patch notes but couldn´t find a explanation for this.
Then I looked at the new items and got scared that mastery is really hard to find. So before 5.2 I thought our stat priority is Agi > hit/exp (slightly under the cap) > mastery > crit > haste. With this priority list my bleedings did teh main damage and everything seems fine. Is this priority list still right? I´ve read somethign (don´t know where) about haste and crit before mastery. And another thread said, no hit/exp any more. Well I tried a little bit and could play with all three options, but I still got 496 gear. So when I raise my gear what will the are the new priorities? Are there any caps for haste/crit/mastery which can now be reached? I remember the good old times, when we got 100% arp hard capped
When playing the feral with HoW Mastery is farly behind crit and haste, or is there any mechanic which makes wrtah spamming benefit from mastery? But with DoC it seems to be mastery over all.
So, the rune is far away for me at the moment, I need information for the 5.2 cat without rune. Could someone please tell me the current priorities with explanation why and maybe with a suitable scoring. Mr. Robot and co seem to have different datas.
Thanks
Nero