Originally Posted by
Chemical Ellis
This caught my eye, since one of the newer and more interesting fake leaks features vrykul and ogres.
The game seems to be taking the approach of trying to ignore all things WoD, and simply sweeping its loose ends under the rug. And I can't really fault them for that. Besides its abysmal reputation, once you've established the potential for alternate dimensions, alternate timelines, from which we can simply pull endless reinforcements, deceased heroes, plot convenience brand bandaids, the story instantly loses most of its stakes. I think the writers have realized that the whole alternate realities bit is a can of worms they shouldn't have opened (especially when it interferes directly with our own timeline, unlike the more enclosed Caverns of Time), and it's better now to look the other way.
If we ever do get playable ogres, I think it would be better for them to be Azerothian. One of the more interesting things to me in the in game history is how, at the end of the 2nd War, while orcs were being rounded up into camps, while trolls fled to Zul'Aman or were exterminated, ogres were pretty much ignored and allowed to go feral. Add to that some of the major island fortresses that were key strategic points in the war (but probably lost relevance post-war in a unified human Alliance), you've got a lot of potential for completely novel, sight-unseen ogre societies.
I like to imagine a tribe of orcs squatting in the Alliance ruins on Zul'Dare or Crestfall. Maybe they've uncovered the arcane relics of Dalaran's mage towers or the holy ephemera of Northshire's chapels. Cut off from the rest of society for decades, and given the means to expand their knowledge/abilities, I think we could easily see a wiser, more mystical, more civilized, Gorian-style ogre on Azeroth, than the lumbering brutes a lot of folks imagine.