Hello guys, I need a macro that does not take mouse over the Boss's target. In this case, basically what would Affinichi's use. Healing others without leaving the boss's target.
Thank you and sorry about my english. is terrible.
Hello guys, I need a macro that does not take mouse over the Boss's target. In this case, basically what would Affinichi's use. Healing others without leaving the boss's target.
Thank you and sorry about my english. is terrible.
Gershuun @ Borean Tundra US - Interface & Macros Moderator
Hi. I'm a healer in 3s. I want to assist my mage everytime I cast damage spells. Basically I want to be able to have anything targetted but when I fire that macro it will cast lava burst on my mage's target and not lose my target. Is there something similar to like target=mymage'sname'starget?
I don't want to /assist him because that would make me target the enemy and I don't want to target=targettarget because that means I have to target my mage first.
Thanks ^.^
Set your mage as your focus and use:
#showtooltip <spellname>
/cast [@focustarget, harm] <spellname>
Thanks esevenf but that won't work because I need my focus for wind shears
You can go by name.
('-target' instead of 'target' is used as a suffix for party member name pseudo-unitIDs)Code:#showtooltip /cast [@magename-target, harm]Spell
Treeston that worked perfect thx!
i actually tried this out before at the dummies but didn't realise it had to be a party member for it to work.
thanks again
Yeah, character names are only valid unitIDs for people in your party or raid.
Hey, I'm pretty new to macros, so trying to get a better understanding of it through here!
I'm looking for a holy prism macro that prioritizes like this:
1. If my target of target is hostile, use on that.
2. If not, cast on focus (if it exists).
3. If no focus, cast on self.
Sorry if it's been posted before, but reading through 220+ pages takes a while
Thanks in advance!
I was hoping someone could write a macro that will:
1. Cast Crackling Jade Lightning on target
2. Cast Crackling Jade Lightning on target's target
3. Cast Crackling Jade Lightning on nearest enemy
I've managed to get the 2 first right, but cant seem to get the last part right. I would love to post it, but it seems, since i am a new poster on mmo, i am not allowed to post the macro ive made so far
Hopefully someone is able to help me! Thanks in advance!
There is not a UnitID for nearest enemy, but there is a targeting command for that.
Have not tested, just off the top of my head. Likely a better way to do this if it even works.
Should (I hope) target the nearest enemy player if you have no target, to prioritise players over pets/npcs.
Should target the nearest generic enemy if you have no target, and then to cast Jade Lightning if you have hostile target.
Put this starting on a new line after what you have so far.
Code:/targetenemyplayer [noexists] /targetenemy [noexists] /cast [@target,harm] Crackling Jade Lightning
Last edited by mmocba105e19de; 2013-05-10 at 08:55 AM. Reason: [noexist] -> [noexists]
Is there anyway to make a priority macro? Like : Shot A > Shot B. Shot A will always be fired if avaible?
If not, is there a way to do a castsequence so I can bind two shots together?
I want to fire Glaive Toss on CD and Arcane shot every other time
So it would be: /castsequence Glaive Toss, Arcane Shot