Best of luck!
I actually got E2S down in a pug. That 71k rDPS check is pretty freaking intense. We literally eeked by. Got like an 89th percentile though. Won the oil for accessories and the boots. Didn't get the tomestone
It's a super easy fight IMO, but it's tuned super tight.
Had a lot of trap parties while trying to learn the last phase and we consistently didn't make it below 75%. I really hate this community sometimes. Just because you saw Quietus once while on the floor being carried and enraging at 42% doesn't mean you're ready for a clear party.
I will only comment on DRG, since I know very little about BRD. None of these things qualify as deep, ESPECIALLY not "impactful" CDs.
- Battle Litany is a flat buff that alters gameplay in no way shape or form. It is always used in burst windows. Not interesting or impactful. It's binary.
- Life Surge is used at the same time, on the same ability, every single time. Not interesting or impactful. It's binary.
- Blood of the Dragon is fire and forget now.
- Dragon Sight is the only thing that genuinely offers a player any agency or semblance of depth, and even then it's flimsy at best, and clunky as fuck to use and requires third party addons to use optimally.
I love FF14 and I enjoy playing DRG, but animation locks, positionals, strict timers and boring one note oGCDs and cooldowns are not the highlight of the job.
They were and I agree that they were removed with good reason. However you're out of your mind if you think that FF14's positionals are well designed. They're by and far complained about across all forms of media for being clunky and annoying. I'd be ok with positionals if the netcode wasn't ass, but unfortunately it is.
More or less unique? Rampart and Sentinel are generally identical across tanks. Sure WAR's reflects damage, but it's negligible. The only difference is in their invulns (even though they're all used identically) and their on demand (Sheltron, TBN). Mind you that I actually think some homogenization is ok and even a good decision sometimes.
I won't comment on which design I think is better because I don't tank in WoW because Ret exists. FF14 tank design isn't bad, but I long every single tier for more to do and it just isn't there. I was hoping interrupts would actually matter and they don't. They're just more binary if/then's used once a fight if that at all. Tank swaps are generally binary and boring. Very rarely do you have to do a "fun" tank swap to handle a mechanic, it's just to not die from a auto due to a debuff.
PLD got a lot of fat cut which was desperately needed, but it still has some abilities that are nearly useless in addition to some of the most bland oGCDs in the game and a terribly boring cooldown.
That's only because the FF14 encounter design is so shallow. If CC actually mattered or was useful on bosses/trash it would matter more and make those flavor/niche things more fun to have and use.
Some buttons serve some REALLY boring shallow purposes though.
That's not what depth is...
As a Ret, I'm not particularly happy with BfA design, BUT where BfA has redeemed itself is in the current 8.2 systems. I actually REALLY enjoy the hunting and powering up aspect of the necklace. Not only that, but the powers are really interesting, varied, and generally mostly useful. Especially combined with some azerite traits/trinkets.
Legion Ret wasn't my favorite, but it was easily top 3, maybe 2nd. WoD Ret was the pinnacle of Ret IMO. WoD did a lot wrong, but class design wasn't it.
Bingo LOL.
That's not depth...
Bingo.
You're entitled to believe what you want, but you're objectively incorrect here based on the actual definition of the term "depth". JObs aren't deep. We've explained that through the nose, encounter design can have some deep elements, but overall it's shallow and binary, especially combined with the current job design.