Originally Posted by
KyrtF
If Void Elfs have a large enough population, if Lightforged Draenei have a large enough population, if the population is large enough to support an existing faction...then he is wrong and simply pushing that line to excuse a decision already made.
If Blizzard don't want to add High Elfs, they should just come out and say so and stop making these nonsensical excuses and tell the Alliance players to just go away.
Arguing that Blizzard can change Blood Elfs SLIGHTLY to create Void Elfs, but that even major changes aren't good enough to allow for the addition of High Elfs, as some people are doing, is simple spite. I can't think of any better word for it. A High Elf using a different model, with different racials and animations, with different class selection and a lore that continues the story of their separation rather than follows the Blood Elf storyline cannot possibly intrude upon the identity or faction of Blood Elfs....yet some people here insist that even such a change would be unacceptable to them, apparently because other people would be getting enjoyment something they've spent that past decade or more denying would be possible. Killing off the High Elfs isn't going to happen, nor would to solve the issue,. Giving the Alliance a High Elf substitute is simply a sign Blizzard is completely missing the point...and it isn't working. The only solution is to give the Alliance High Elfs, but that doesn't equate to giving them the Blood Elf model or making them copies of the Blood Elf.
- - - Updated - - -
If it'll shut them up...why not?
PRECISELY
I can see when you say you haven't read my posts on the issue, you were being serious.
Since it escaped your notice, I suggested making MAJOR changes to the High Elfs to allow them to create their own factional identity that is DIFFERENT from the Blood Elfs.
I suggested different racials.
I suggested different mounts - Stags and Eagles.
I suggested different classes - Warrior, Shaman, Druid, Hunter, Rogue
I suggested dropping the Blood Elfs iconic classes of Priest, Paladin and Mages.
I suggested embracing the architecture style of the old Night Elf Empire and embracing a Roman motif, very different from the style of Blood Elfs Middle Eat/Arabic style.
I suggested keeping the Silver Covenant as a separate faction so the players need not be associated with that group.
I suggested a very different one - isolationist, defensive, almost xenophobic
I suggested an Ice motif against the Blood Elfs Fire motif.
And so on.
I suggested creating a High Elf faction that was very different from the Blood Elfs in look, appearance, style and politics and which was very deliberately moving away from the Blood Elf culture which not only had rejected them, but which they viewed as sharing a degree of responsibility for the tragedy. Hence, looking back to the past and the embrace of the magic of nature, and a return to the Romanesque style of the Night Elf Empire.
Which part of the suggestion I offered copies that of the Blood Elfs? That they have pointy ears, an eye glow and speak Elf?
Go read the suggestion I have made...which are essentially that the Alliance can get High Elfs if they change the model and culture in line with their existing story. I am not suggesting that High Elfs keep ANYTHING from the Blood Elfs except a similarity in look. Whether they do or not would depend on how important Blizzard see the issues, but I suggested major changes that would see the High Elfs start from the same place as the Blood Elfs but diverge from us since then. If Blood Elf culture can undergo massive change in that timeframe, so can High Elfs.
Would all Alliance players like such a change? No. But they'd still have High Elfs and would shut up about them.
You are stating that it doesn't matter what changes are made to the High Elfs...that you will denounce them on principle. Void Elfs are OK because you can tell yourself them are "mutants" but even you acknowledge that they are not High Elfs. They are Blood Elfs. Mutations of a Mutation.
You wish to deny others the pleasure of playing a race who existence will not affect your gameplay one bit, will not affect your enjoyment one bit, simply based on the label attached to the model, rather than what the model looks like, or what their story is or how they are portrayed in game. You can't even be bothered to read or understand what arguments are being made before leaping to the conclusion that it doesn't matter what is being said, or what changes are being proposed - you're just going to say no.
As I said...spite.